{"id":"gonzih-csgo-server","name":"csgo-server","homepage":"https://hub.docker.com/r/gonzih/csgo-server","repo_url":"https://hub.docker.com/r/gonzih/csgo-server","category":"infrastructure","subcategories":[],"tags":["games","csgo","server","dedicated-server","self-hosted"],"what_it_does":"csgo-server is a server-side package for hosting a Counter-Strike: Global Offensive (CS:GO) game server. Based on the provided name alone, it appears to manage game server setup/runtime (e.g., launch parameters, configuration, and/or remote management), but no actual repository contents, README text, or manifest were provided to verify specific features or interfaces.","use_cases":["Running a CS:GO dedicated server for casual or competitive play","Hosting a controlled LAN/online environment for matches","Automating deployment of a CS:GO server instance"],"not_for":["Building a web/mobile API for game features","Replacing official game server binaries/toolchains (if this package only wraps/launches them)","Security-sensitive production environments without reviewing the actual code and deployment process"],"best_when":null,"avoid_when":null,"alternatives":["Docker-based CS:GO server images or community templates","Dedicated game server hosting providers (managed CS:GO hosting)","Other CS:GO server orchestration tools (e.g., generic container/orchestration approaches)"],"af_score":19.5,"security_score":0.0,"reliability_score":0.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:36:37.508911+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No authentication/authorization details were provided (no README or code excerpt). If the package exposes management endpoints or RCON-like control, auth may be required, but it cannot be assessed here."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing details were provided; appears to be a self-hosted software component."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":19.5,"security_score":0.0,"reliability_score":0.0,"mcp_server_quality":0.0,"documentation_accuracy":0.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":0.0,"scope_granularity":0.0,"dependency_hygiene":0.0,"secret_handling":0.0,"security_notes":"Unable to assess security properties (TLS, auth, secret handling, dependency hygiene) because no repository documentation/code/manifest was provided. Game servers often expose admin interfaces (e.g., RCON) and network ports; those must be reviewed and secured in practice.","uptime_documented":0.0,"version_stability":0.0,"breaking_changes_history":0.0,"error_recovery":0.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":[]}}