{"id":"gameservers-factorio","name":"factorio","homepage":"https://hub.docker.com/r/gameservers/factorio","repo_url":"https://hub.docker.com/r/gameservers/factorio","category":"automation","subcategories":[],"tags":["ai-ml","automation","games","simulation","modding","lua"],"what_it_does":"Factorio is a game (and modding platform) where players build and manage an industrial logistics factory, automate production, and survive/expand within a game world. Its ecosystem includes modding via Lua scripting and an in-game data stage.","use_cases":["Learn and prototype factory/automation concepts","Develop and test Factorio mods and Lua-based gameplay logic","Run dedicated game servers for multiplayer sessions","Use Factorio as a sandbox/benchmark for logistics and automation algorithms (within the game)"],"not_for":["Production SaaS integration or remote API automation (no hosted service API described here)","Security-sensitive infrastructure tooling as a dependency","Programmatic data retrieval/transactions from an external system (not an external service)"],"best_when":"You want an automation-building sandbox/game or you are building Factorio mods/server scenarios.","avoid_when":"You need a network service API, SDK, or cloud authentication/authorization to integrate with other systems.","alternatives":["OpenTTD","Factorio-like automation sandboxes (e.g., Satisfactory)","In-house logistics/automation simulators or discrete-event simulators","Custom simulations using frameworks like SimPy"],"af_score":22.8,"security_score":13.8,"reliability_score":37.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:48:31.484980+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No API authentication model applies for integration as described; multiplayer/server access is typically handled via game/server configuration rather than an external auth API."},"pricing":{"model":"Game / software (not an API pricing model)","free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Pricing not provided in the prompt; Factorio is generally a paid game, but exact current pricing/tiers are not included here."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":22.8,"security_score":13.8,"reliability_score":37.5,"mcp_server_quality":0.0,"documentation_accuracy":40.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":0.0,"scope_granularity":0.0,"dependency_hygiene":25.0,"secret_handling":50.0,"security_notes":"No API/network security posture is evidenced from the provided information. As a mod/game platform, security concerns are primarily about running untrusted mods/scripts and local environment safety, rather than transport-layer/auth scopes typical of hosted APIs.","uptime_documented":0.0,"version_stability":60.0,"breaking_changes_history":50.0,"error_recovery":40.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["There is no clear external API contract for an agent to call; integrations would require interacting with the game/modding environment directly (e.g., via the game engine or mod interfaces).","Mod development errors may appear in-game/logs rather than as structured API error responses.","Any automation/testing must account for game state, determinism, and simulation speed rather than request/response semantics."]}}