{"id":"eisengrind-altv-server","name":"altv-server","homepage":"https://hub.docker.com/r/eisengrind/altv-server","repo_url":"https://hub.docker.com/r/eisengrind/altv-server","category":"infrastructure","subcategories":[],"tags":["games","multiplayer","realtime","server","altv"],"what_it_does":"altv-server appears to be a server-side component of the alt:V (altv) multiplayer platform, used to host and manage game server logic (e.g., events/handlers, scripting) for alt:V clients.","use_cases":["Running an alt:V multiplayer game server","Implementing server-side gameplay logic using alt:V scripting","Hosting real-time multiplayer services for custom game modes"],"not_for":["General-purpose public REST/GraphQL API hosting","Business workflows that require webhooks, billing, or standard SaaS authentication","Agent-friendly tool automation without additional HTTP interfaces"],"best_when":"You are building and operating an alt:V multiplayer server and need the server runtime/component for alt:V scripting and event handling.","avoid_when":"You need a standard HTTP API with OpenAPI/SDKs for an AI agent to call directly (this package, as provided, is not clearly an API service).","alternatives":["alt:V server tooling for the relevant language/runtime (e.g., the official alt:V server packages/docs)","Other multiplayer server frameworks specific to your game engine/platform"],"af_score":29.0,"security_score":24.0,"reliability_score":30.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:56:16.939506+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No authentication scheme is provided/observable from the information given (package appears to be a game server component rather than a network API with auth)."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing information provided; likely self-hosted open-source/community infrastructure depending on the actual distribution."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":29.0,"security_score":24.0,"reliability_score":30.0,"mcp_server_quality":0.0,"documentation_accuracy":20.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":30.0,"auth_strength":10.0,"scope_granularity":0.0,"dependency_hygiene":50.0,"secret_handling":40.0,"security_notes":"As a game server component, security depends on how it is deployed and configured (network exposure, TLS/transport security, and any authentication/authorization implemented by the game/server scripts). No explicit security guidance was provided in the prompt content.","uptime_documented":0.0,"version_stability":50.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No clear HTTP/MCP interface is described, so LLM agents cannot reliably call the service via tools without additional wrapper APIs.","Game-server lifecycles and stateful event handling can be difficult to map to idempotent, request/response tool calls."]}}