{"id":"edenservers-docker-csgo","name":"docker-csgo","homepage":"https://hub.docker.com/r/edenservers/docker-csgo","repo_url":"https://hub.docker.com/r/edenservers/docker-csgo","category":"infrastructure","subcategories":[],"tags":["docker","games","csgo","self-hosting","dedicated-server","containerization"],"what_it_does":"docker-csgo is a Docker-focused setup for running a CSGO (Counter-Strike: Global Offensive) game server/container. It typically wraps the server binaries/configuration into a container image and provides instructions to launch the server with appropriate ports/volumes/environment variables.","use_cases":["Self-hosting a CSGO dedicated server for friends/community","Setting up a reproducible CSGO server environment using Docker","Dev/Test environments where you want to spin up and tear down game servers quickly"],"not_for":["Production-grade managed hosting with built-in monitoring/scaling","Use cases requiring a public REST/GraphQL API for automated gameplay or matchmaking","Environments where downloading and running game server software is disallowed"],"best_when":null,"avoid_when":null,"alternatives":["Official/maintained dedicated server hosting providers","Community-managed container images or orchestration (e.g., Helm charts) for game servers","Other CSGO/CS2 server deployment tools (non-Docker) that provide operational tooling"],"af_score":26.8,"security_score":33.8,"reliability_score":22.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:36:51.500065+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No API authentication model is indicated; container access and server permissions would be handled via Docker runtime/networking and any server-side auth options (not verifiable from provided data)."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No SaaS pricing; costs are the infrastructure you run the container on and any licensing/Steam/partner requirements for the game server software (not verified here)."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":26.8,"security_score":33.8,"reliability_score":22.5,"mcp_server_quality":0.0,"documentation_accuracy":25.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":20.0,"auth_strength":25.0,"scope_granularity":20.0,"dependency_hygiene":50.0,"secret_handling":60.0,"security_notes":"No verifiable API/security controls are exposed by the package interface from the provided information. For a containerized game server, security largely depends on how you run the container (network exposure, firewall rules), how server admin credentials are configured (if any), and whether the image/base dependencies are kept up to date.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":30.0,"error_recovery":20.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["As a Docker-based project, availability of programmatic interfaces (REST/MCP) is unlikely; agents may need to operate via Docker/CLI commands instead.","Game server containers often require specific runtime flags, volumes for persistent config, and outbound network access; misconfiguration can look like 'it runs' but the server may not be reachable."]}}