{"id":"brammys-necesse-server","name":"necesse-server","homepage":"https://hub.docker.com/r/brammys/necesse-server","repo_url":"https://hub.docker.com/r/brammys/necesse-server","category":"infrastructure","subcategories":[],"tags":["game-server","self-hosted","multiplayer","dedicated-server","configuration","vps"],"what_it_does":"necesse-server is a server application/package for hosting the game “Necesse.” It provides the functionality to run a dedicated multiplayer game server using Necesse’s server components/configuration, enabling players to connect and play on the hosted world.","use_cases":["Hosting a dedicated Necesse multiplayer server for a group/community","Running private game sessions with controlled server settings (world, gameplay, access)","Community servers needing persistent worlds and admin control"],"not_for":["Agents or systems that require a SaaS-style HTTP API to manage tasks via REST/GraphQL","Environments that need fine-grained programmatic access to game entities through documented external service endpoints","Production environments that require explicit uptime/SLA guarantees from a managed provider"],"best_when":"You want to self-host Necesse multiplayer (local/VPS/home server) and manage game server configuration directly rather than via a web API.","avoid_when":"You need a cloud-managed service with an authenticated API surface, guaranteed availability, or enterprise-grade security/compliance documentation from a vendor.","alternatives":["Self-hosting Necesse server via official/upstream distribution","Community-provided hosting panels that wrap Necesse dedicated server (if available)"],"af_score":24.5,"security_score":38.0,"reliability_score":30.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:35:01.829160+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No externally described authentication mechanism (e.g., API keys/OAuth scopes) is evident from the provided package info; typical game servers handle access through server configuration and/or in-game authentication rather than a documented API auth model."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Pricing not applicable/unknown for self-hosted dedicated server software; costs are infrastructure-related (compute/storage/network) rather than per-request/API billing."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":24.5,"security_score":38.0,"reliability_score":30.0,"mcp_server_quality":0.0,"documentation_accuracy":0.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":60.0,"auth_strength":40.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":50.0,"security_notes":"As a self-hosted server, TLS/auth and hardening depend on how it is deployed (networking, firewall, reverse proxy/TLS termination, user/admin access). No evidence here of fine-grained scoped auth, rate limits, or documented secrets-handling practices for an external API.","uptime_documented":0.0,"version_stability":50.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["This appears to be a self-hosted game server rather than an external API service; agents may not have a stable HTTP contract to call.","Operational automation (restarts, upgrades, configuration) may be done via CLI/config/files/scripts rather than well-defined programmatic endpoints.","Without explicit API/error-contract documentation, robust automated agents may need custom integration and defensive handling."]}}