{"id":"anklebreaker-studio-unity-mcp-server","name":"unity-mcp-server","af_score":61.8,"security_score":40.5,"reliability_score":47.5,"what_it_does":"Provides an MCP server that lets AI assistants control Unity Editor and Unity Hub via a bridge (MCP server -> unity-mcp-plugin in the editor via an HTTP bridge, plus Unity Hub CLI). Exposes hundreds of tools for scene/gameobject/component/asset management, builds, profiling/debugging, navigation, animation, multiplayer playmode scenarios, shader graph tooling (and Amplify/UMA when installed), and multi-instance/multi-agent orchestration.","best_when":"You have a local Unity development environment (Editor + unity-mcp-plugin) and want an MCP-compatible AI assistant to perform editor automation and scene/game workflows.","avoid_when":"You need a hosted, multi-tenant SaaS with strong end-user isolation/auditability; or you require a documented, token-based authorization model.","last_evaluated":"2026-03-30T13:50:50.990885+00:00","has_mcp":true,"has_api":false,"auth_methods":[],"has_free_tier":false,"known_gotchas":["Editor/bridge can be sensitive to port conflicts; selecting the correct Unity instance matters in multi-instance setups","Some features depend on optional Unity packages being installed; missing packages return helpful messages but may break workflows","Large/complex editor operations can involve Unity compile pauses; agents may need to account for editor unresponsiveness","Response size limits are configured (soft/hard limits), so agents should avoid requesting overly large data dumps"],"error_quality":null}