{"id":"anklebreaker-studio-unity-mcp-plugin","name":"unity-mcp-plugin","af_score":58.8,"security_score":23.0,"reliability_score":21.2,"what_it_does":"Provides a Unity Editor HTTP bridge (localhost:7890) that exposes a large set of MCP tools (268 across 30+ categories) via a companion MCP server, enabling AI assistants to inspect and modify Unity projects (scenes, GameObjects, components, assets, scripts, builds, editor/play mode actions, profiling/debugging, shaders, terrain, navigation, etc.).","best_when":"You have an MCP-compatible AI assistant and a local Unity Editor workflow where low-latency editor control is acceptable and you trust the local assistant/session.","avoid_when":"You need strong access control, multi-user isolation, or exposure beyond the local machine; or you cannot mitigate risk from any local process that can reach localhost:7890.","last_evaluated":"2026-03-30T15:23:02.003043+00:00","has_mcp":true,"has_api":true,"auth_methods":[],"has_free_tier":true,"known_gotchas":["Local-only security: any process on the host that can reach localhost may potentially interact (no auth described).","Editor mutation side effects: retries/timeouts may cause repeated actions (e.g., creating assets/objects) without clear idempotency semantics.","Category toggles and optional packages: some tool subsets require additional Unity packages/assets (shadergraph, memoryprofiler, inputsystem, multiplayer.playmode, Amplify Shader Editor).","Port management: if multiple Unity editors are running, session/port affinity must be correct to hit the intended instance."],"error_quality":0.0}